![]() A nice big flat tarmack for the launch pads and factories if that makes any sense. Of course I am aware of the alignment mod, it's just the true flat mode makes it nearly instant and perfectly flat where as the alignment mod follow the curvature of the planet exclusively, which makes creating medium to larger sized bases not actually flat, which is what I'd like - flat. This mode, if used for the length of the circumference of the planet, will wrap back around to the starting point, creating a circle. This mode creates an ever-so-slightly curved ground that matches the Planet's curve. The wall will always face the player.įlat Mode: Facing the ground at your feet, press "Flatten Terrain" key. Makes a wall perpendicular to the planet's curve. Wall Mode: Facing the horizon, press "Flatten Terrain" key (default Left Ctrl). Building will be locked upwards in a straight line, perpendicular to the planet's core. Digging will be locked downwards in a straight line, perpendicular to the planet's core.īuild Mode: Facing the ground, press "Add Terrain" key (default Left Alt). The Alignment Mod has four functions, based on the direction the camera is facing: ![]() It doesn't give you "true flat" but is always perpendicular to the planet core (or perfectly horizontal when the cursor is far from you). The alignment mod for the drill/tool gives you current "level to core angle" you are describing, unless I'm reading it wrong. Note, that two triptychs are required: One to activate the engine, another one for the satellite.Any chance we can get a level brush similar to True Flat but that would abide by gravity of the current spot so that you're level with the planet core? The Geometric Triptych is unique to each planet and can be created repeatedly. ![]() Only one of the resources is required for each planet. Also, the shield will disappear, allowing the player to leave the engine.Įach Gateway Engine requires a specific resource to create a Geometric Triptych, which is required to activate the Engine. Once it is placed, the engine will activate and reveal an Odd Stone, allowing teleporting to chambers on the surface, as well as to the satellite. There, in the center, is a single platform with a slot for the triptych. The player must take the triptych up one of the three sides to the opposite platform. Once the required item is provided, a Geometric Triptych will appear in the middle and the engine shield will reappear. On one side are three raised platforms, similar to the Chambers, that will require a specific resource, marked with a specific symbol on top of each platform. Once it is open, the player may enter the inside of the sphere. When first approaching the Gateway Engine, it may be shielded if none of the Gateway Chambers has yet been activated on the surface. On the inner part of the central sphere, there are three sides, the top and bottom, each of which will orient the player to be able to run along to get around without issue. There are two pillars that are connected and will easily allow the player to walk onto the outside of the sphere. As gravity changes, the player will be noted by an acoustic signal, in order to reduce confusion.Īs most pillars are not connected to the engine directly, the player will need to jump to be able to attach to the central sphere or build bridges using the Terrain Tool. When approaching any part of the engine, the player will be pulled and oriented to the surface of the structure and will be able to move "normally" along the surface. The pillars and sphere in the center use a different gravity than the planet does. They are spherical structures, with many pillars extending outward and up through the outer core layer of the planets. Gateway Engines are structures that make up the cores of each planet. Proceed at your own risk.Ī close up of an activated Gateway Engine's Odd Stone on Sylva. Spoiler Warning: Information below contains information that may ruin your enjoyment of discovering the game's secrets for yourself.
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